CVPR 2026 Tutorial · Denver, Colorado

The Full Stack of Physical AI

Simulation, Foundation Models, and Edge Deployment
for Next-Generation Robotics Applications

* Equal contribution

General Information

Enabling physical AI applications such as autonomous vehicles and robotics is a challenging problem due to multiple factors including data collection, model architecture design, and performing real-time inference. In this half-day tutorial we will focus on lessons and challenges encountered in developing state-of-the-art software and hardware solutions. These include tools like Isaac Sim, Isaac Lab, manipulation models such as GR00T and ACT, and hardware such as NVIDIA Jetson Thor for performing real-time inference when deploying models on real robots.

Through this tutorial, the speakers will demonstrate how attendees can create an end-to-end robotics pipeline that involves data capturing and annotation both in simulation and the real world, fine-tuning models, and eventually deploying these models on robotic systems for real-time inference. Attendees will receive deployment guides for each component of this pipeline along with slides, training datasets, and code repositories for take-home exercises.

Location
Room: Mile High 2B
Date
June 4, 2026; 8:00 am - 12:00 pm
Format
Half-day Tutorial
Audience
Researchers & Robotics Practitioners
Physical AI Simulation Foundation Models Vision-Language-Action Edge Deployment Robotics Human-in-the-Loop

Motivation

The robotics and Physical AI space has been a strong and growing topic at CVPR, especially with computer vision advancements in VLM and VLA models that have become key research areas in recent years. The community has developed several Vision-Language-Action models such as GR00T, π0, OpenVLA, SmolVLA, and ACT.

However, building a complete robotics pipeline, from data collection to model training to deployment, remains a challenging multi-disciplinary endeavor. Data collection often requires expensive hardware and software solutions, which has prohibited many researchers from pursuing this path. Foundation models require careful architecture design and post-training strategies. And deploying models on edge devices demands hardware-aware optimizations to achieve real-time performance.

This tutorial bridges these gaps by providing a hands-on, end-to-end walkthrough of the full Physical AI stack. By the end, attendees will understand the high-level frameworks, tools, and open-source community activities around robotics, embedded devices, and model training, enabling researchers, industry partners, and communities worldwide to improve collaborations in this complex and growing field.

Schedule

8:00–8:15
Opening

Opening Remarks, Motivation, and Overview of Physical AI

Johnny Núñez

8:15–9:15
Talk 1

Simulation for Physical AI

Talk will co er simulation layer for robotics workflows: building environments, generating data, validating policies, and preparing sim-to-real pipelines.

Mitesh Patel

9:15–10:15
Talk 2

Foundation Models for Generalist Robotics

Talk will cover GR00T and physical AI foundation models: model philosophy, how they connect perception, language, and action, and how research gets translated into usable robotics products and workflows.

Yuqi Xie

10:15–10:30
Break

Coffee Break

10:30–11:15
Talk 3

Edge Deployment for Real-Time Robotics

Talk will cover deploying physical AI models on Jetson Thor: model optimization, runtime constraints, real-time inference, hardware-aware deployment, and practical lessons for robots outside the lab.

Johnny Núñez

11:15–12:00
Panel

Academic + Industry Panel

Mitesh Patel, Yuqi Xie, Jonathan Stephens, Dhruv Diddi

What You'll Take Home

Slide decks
Training datasets Full pipeline code Open-source repos Deployment guides Community Discord

Organizers

Johnny Núñez

Johnny Núñez

Developer Advocate

NVIDIA

Johnny is a developer advocate at NVIDIA focusing on Physical AI and Robotics. He brings experience in computer vision, edge computing, and robotics from his experience in Computer Vision and Robotics, especially on Human-Robot-Object Interactions at the University of Barcelona. He is a key member of the Jetson Research Lab driving AI and robotics on edge devices.

Dr. Mitesh Patel

Dr. Mitesh Patel

Sr. Developer Advocate Manager/Principal Engineer

NVIDIA

Mitesh is a Senior Developer Advocate Manager at NVIDIA. His team creates workflows for GPU-accelerated data science and Generative AI applications. He previously was a Senior Research Scientist at FXPAL and Yahoo! Labs. He holds a PhD in Robotics from the University of Technology Sydney.

Dr. Raymond Lo

Dr. Raymond Lo

Developer Advocate Manager

NVIDIA

Raymond Lo, currently based in the Silicon Valley, is the developer advocate manager at NVIDIA focusing on robotics and embedded system. Previously, he was the global lead of the Intel AI evangelist team at Intel focusing on the OpenVINO™ toolkit. Ray holds a PhD in Computer Science from the University of Toronto.

Chitoku Yato

Chitoku Yato

Sr. Technical Product Marketing Manager

NVIDIA

Chitoku Yato is Senior Technical Product Marketing Manager of NVIDIA Jetson Edge AI platform, where he is responsible for ensuring the best developer experience on the platform. He also works closely with the vibrant NVIDIA developer community to help evangelize the use of pre-trained AI models, developer SDKs on Jetson devices. Chitoku holds a Computer Engineering bachelor’s degree from UC Santa Barbara.

Spencer Huang

Spencer Huang

Director of Product Management for Robotics

NVIDIA

Spencer Huang is Director of Product Management at NVIDIA leading robotics software product. His work centers on open-source simulation frameworks for robot learning, synthetic data generation methodologies, and advancing robot autonomy—from industrial mobile manipulators to generalist humanoid robots. Before joining NVIDIA, Spencer earned a technical MBA from NYU with a focus on artificial intelligence.

Speakers

Yuqi Xie

Yuqi Xie

Member of Research Staff

NVIDIA

Yuqi Xie is a Member of Research Staff at the GEAR team, where he works on the GR00T models. His research focuses on advancing robot learning through imitation learning, leveraging large-scale human and robot data.

Jonathan Stephens

Jonathan Stephens

Chief Evangelist

Lightwheel

Jonathan is Chief Evangelist at Lightwheel, working at the intersection of synthetic data, 3D content, and robotics. He partners with developers, researchers, and industry teams to bring high-fidelity simulation and physical AI workflows from prototype to real-world deployment.

Dhruv Diddi

Dhruv Diddi

Founder & CEO

Solo Tech

Dhruv is Founder and CEO of Solo Tech, building products at the frontier of AI and robotics. He focuses on translating cutting-edge research into deployable, real-world systems and on the practical challenges of scaling physical AI from research to product.

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